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Credits
Academic project, final thesis for master program in Game Development and Research @ Cologne Game Lab, completed in July 2020. I took the following roles on the making of this game:
→ UX/UI Design (flows, wireframes, graphics, animations)
→ Game Design (concepts, gameplay rules)
→ Level Design (terrain sculpting, map creation, quests)
→ Programming (UI, gameplay)
→ Game Design (concepts, gameplay rules)
→ Level Design (terrain sculpting, map creation, quests)
→ Programming (UI, gameplay)