Hello everybody!
This is a surfacing assignment i did for a tv commercial.
It was realized in Substance Painter, combining procedural and hand painted textures.
The project required that this asset had a lot of details, so I used all the UDIMS that I could. The body was exported to Painter in several parts, so I could achieve that goal.
I hope you enjoy it, as much as i did making this :D
Tell me what do you think about this project.
I would love to hear your comments :)
If you would like to get in touch with me, you can write to:
fedeyoshizato@gmail.com
Thank you all for watching!