Matt Myers's profile

Portfolio- Game Development

    Hello! My name is Matthew Myers, and I am a programmer and game developer currently residing in Philadelphia, Pennsylvania. I recently earned my Bachelor’s of science in game programming and development from Southern New Hampshire University, and am seeking my future career.
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    This first game is a clone of a single level of Into the Breach by Subset Games that I created in 2020 for an experiential learning course at SNHU.
 
-Utilized free/cheap assets and cloned design to focus on programming
A clone of a single level of Into the Breach by Subset Games that I created for school. All assets are from opengameart.org or the UE4 marketplace.
Gameplay Snippet
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    This next piece is a side-scrolling platformer game that was developed in a small team for a group-based course in 2020. 
 
-I programmed the main character behaviors and the enemy AI
 
-I used animation blueprints and per-bone blending to combine animations, such as the centaur run and attack.
 
-The team utilized Agile methodology and git version control. I was in charge of branching, merging, and coordinating weekly scrum meetings.
Gameplay from Team-based side-scroller project. Developed using AGILE methodology. I was the team leader and AI programmer, as well as doing a significant portion of the design and texturing of the level. 
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    Next up is a procedural hex map editor that I created in UE4 with blueprints as a personal project. It uses the Runtime Mesh Component by Koderz, which is a user created procedural mesh that is designed for use at runtime, rather than being pre-generated. 
 
-Maps triangles to sets of vertices and then adds the triangles to the mesh to form the hexes.
 
-Connections between hexes automatically form cliffs and terraces as elevation is modified.
 
-Utilizes vertex colors to control the terrain and blending.
Close up of terraces and cliffs
Brush sizes
Elevation variance
Editor in action
Portfolio- Game Development
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Portfolio- Game Development

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