Game Asset based on Wesco Oil Can, I used Maya for Modeling high and lowpoly meshes, unwrap and Substance painter for baking, texturing and Marmoset for Render.
Renders were done in Marmoset Toolbag 4
Turntable
Wireframe and Maya previews for Lowpoly, uvs and Highpoly.
Maps used: Normal-Albedo-Roughness-Metallic-AO-and RMA(Include Roughness, Metallic and AO in the RGB channels)
Some Reference I collected before starting the process
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Game Asset based on Wesco Oil Can, I used Maya for Modeling high and lowpoly meshes, unwrap and Substance painter for baking, texturing and Marmo Read More