Redux
For the Redux project, I think it is important to choose an object at a good angle at the beginning. Because the angles are affecting the way that I continue this project. All the stuff might need to restart at the first step if the digital icon doesn't work. So it is also necessary to have serval options in each step.
Photographic exploration & object sketches
Digital objects and color exploration 
When I was working on creating the digital version for my objects, I figure out "less is more" is make sense. In the first draft, I keep some small details (highlights) in my objects. They look ok on a large scale but disappear (or really hard to see) in the small preview. So I decided to simplify my objects and make the key parts larger than before. The final results look great, and the key parts of my objects have a good looking in the small preview, too. 
Lockups
Lastly, I think making the palette is the most interesting part of this project. I nailed down the main color, which is dark orange as my starting point, it helps me to set up the feeling of my palette. Then I can easily figure out the series of orange (warm colors) that fit in my palette. Additionally, I select a cold color in my palette because I want my colors can have more possibilities. Adding tints and shades to color sometimes can help.
Final Version 
In my case, after adding shade to my cold color hue, my final version has more layers. And it makes viewers easy to recognize the objects and texts on a colorful page.
Redux
Published:

Redux

Published:

Creative Fields