Shane Rathle's profile

Shane Rathle Game Design Portfolio

Shane Rathle's Game Design Portfolio
Quiet Godo
The Sound and Physics based Horror Game
My Principle Roles: Game Design, QA Testing, 3D Modeling, 3D Animation, Lighting

Software Used: Unreal Engine 4, Blender 3D and Clip Studio Paint
Quiet Godo is a 3D sound and physics-based horror game made in Unreal Engine 4, inspired by PS1 era graphics. I not only designed the entire level (or house interior), but I also designed and balanced the unique sound and physics system that determined how much sound every object in the house would make. It was delicate work determining how much a door creaking or a fork dropping would add to your "noise-meter" in order to always keep the player on their toes as they delicately navigate through the house, trying to find all three keys without waking the monster.
Purgatory Cory
A Game Jam Mini Rogue-Like
My Principle Roles: Game Design, QA Testing, 2D Art, 2D Animation

Software Used: Clip Studio Paint
Purgatory Cory is a rogue-like made in 48 hours for the Ludum Dare Discord Jam 5. It took 8th place overall and 1st place for graphics. I created all the art assets and designed the Binding of Isaac-esque perk system rewarded to the player at the end of each level. I tested and balanced each perk thoroughly to prevent any redundancy or overpowered combinations.
Swing Shroom
A Grapple-Hook Swinging, 2D Platforming Adventure
My Principle Roles: QA Testing, Character Design, Character and Asset Animations, UI Design

Software Used: Clip Studio Paint, Unity 2D
Swing Shroom is a pixel-art platformer made in Unity 2D originally for the 72-hour Ludum Dare 48 game jam. I created a balanced collection of mechanically diverse enemies, as well as designed the characters visually, and made all the animations. I worked in close collaboration with the main level designer to test and provide feedback on level design elements.
Shane Rathle Game Design Portfolio
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Shane Rathle Game Design Portfolio

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