Informative app developed with Unity as a subcontractor of WoW Studios. It was deployed to the team's iPad Air tablets at the event through Apple Conntect's Test Flight.
Development Time: 1 month. The flow was done in one day and the first version with assets in one week. The rest of the time was used for making changes requested by the client.
Implemented:
- Scriptable Object Architecture: Events, Game State Data, Game Configuration
- UI (uGUI)
- Audio
- Animations (Tweening)
Challenges:
- Performance Optimization: It's important to avoid using the Animator for UI effects as much as possible. 
- Build Size Optimization: It was important to communicate to the 2D artist that assets should be exported in a power of 2 size and compress all images as much as possible. Specially for the App Store since there is a maximum build size.
- iOS deployment through App Store Connect's Test Flight: It was my first time using this deployment method and I don't own a Mac. I needed to borrow one and learn the process. The App Store deployment process took as long as the development.
Informative App
Published:

Informative App

Published: