Low Poly Architecture Modeling
for game engine
based on
PHOTOGRAMMETRY and PHOTOS
GIF of a project
Photogrammetry scan imported into Blender
Low Poly Mesh made in Blender
Original textures made in Atlas form
Seamless textures were set individual
Some of the photographs (there were dozens of them)
Model with minimal count of textures
just to represent the feeling of the building
Minimal memory consumption in game engine was a priority for this model