Michal Goralski's profile

Low poly modeling architecture

Low Poly Architecture Modeling
for game engine

Minimal game engine memory usage is the priority




Photogrammetry imported to Blender


Photos made for references and textures
(there were dozens of them)


Atlas textures and model made in Blender.
Atlas textures were used for minimal game engine memory usage.
Seamless textures were used individual.


Low poly model with texture
Low poly modeling architecture
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Low poly modeling architecture

Published: