Grunkle Stan - High Poly model
I started by creating the high poly model in Zbrush.
Textured Grunkle Stan in Substance Painter. Substance crashed several times because of the 4k resolution, had to put it down to 2k. Thinking of using Mari for future projects.
I decided to render Grunkle Stan in Redshift with Cinema4D.
Also got to try out hair particle system in C4D, it's good but I had better results much faster with Maya's Xgen