THE MACHINE (work in progress)
From long i was fascinated by games in which u can just ram your vehicle , take it on high speeds and just still manage to survive...(*midtown madness)
I started thinking of a game where you can thrash zombies ... customise your ride..
make different set teams
I wanted the vehicle to b powerful and how it can b built to survive anything
So,
this Monster is my first trial at making a demo game in unity
*feel free to put your personal opnions
This snapshot of the low poly truck design represent the over all shape i had in mind.
Now ,
we will make it high poly ; working on seperate parts one by one ,adding nd correcting some more shapes to give a much more realistic appeal to the character (which in this case is a zombie killing truck).
working on base colours here
I kept the colors which I liked and started tweaking the others
Majorly the wheels and some other metal areas.
Spotlight was very useful in combinig different textures to give the seamless look to a body paint
With it i could start giving life to the truck..
I wanted to b an old rusty one which has gone through alot but is still standing strong
I also wanted to give the feel of the environment it runs in
After placing some dirt and scratches on the base paint of wheels i moved to the main body of the truck
The striped number 11 came to my mind when i thought about the driver (gamer) who would be driving this big boss
I wanted the model to come to the generally look appealing to a crazy fun loving rider
...as i mentioned 'midtown madness' before...
Now the lights (up and below), rusted yellow at the back, and a new fixes in some sub_tools would add the remaining effect to the ZOMBIE THRASHER sculpt