THE MACHINE (work in progress) 



From long i was fascinated by games in which u can just ram your vehicle , take it on high speeds and just still manage to survive...(*midtown madness)
 I started thinking of a game where you can thrash zombies ... customise your ride..
make different set teams

I wanted the vehicle to b powerful and how it can b built to survive anything



So,
   this Monster is my first trial at making a demo game in unity

*feel free to put your personal opnions
This snapshot of the low poly truck design represent the over all shape i had in mind.
Now ,
we will make it high poly ; working on seperate parts one by one ,adding nd correcting some more shapes to give a much more realistic appeal to the character (which in this case is a zombie killing truck). 
 
working on base colours here

I kept the colors which I liked and started tweaking the others 
Majorly the wheels and some other metal areas.
Spotlight was very useful in combinig different textures to give the seamless look to a body paint 
With it i could start giving life to the truck..
I wanted to b an old rusty one which has gone through alot but is still standing strong
I also wanted to give the feel of the environment it runs in
After placing some dirt and scratches on the base paint of wheels i moved to the main body of the truck

The striped number 11 came to my mind when i thought about the driver (gamer) who would be driving this big boss
I wanted the model to come to the generally look appealing to a crazy  fun loving rider 
...as i mentioned 'midtown madness' before...
Now the lights (up and below), rusted yellow at the back, and a new fixes in some sub_tools would add the remaining effect to the ZOMBIE THRASHER  sculpt
Zombie Thrasher
Published:

Zombie Thrasher

This project contains the designed elements and the steps taken to make a post zombie apocalyptic rampage game.

Published: