Gabriela Garcia's profile

Programming for AI Behavior and Pathfinding in Unity

A set of AI Behavior Trees I designed and created for Unity's Survival Shooter tutorial game.
By placing waypoint objects (the small spheres) in the scene, the 4 AI player characters can navigate the space.
As shown above, the waypoint objects are not visible in game. Using Behavior Trees and path finding the 4 AI controlled player characters delegate tasks such as hunting enemies and collecting loot.
Available loot is collected and enemies are shot at and defeated, so that all AI player characters are still surviving at the end of the game.
A simple visual representation of the behavior tree for the main player character. The 3 other characters used some subset or combination of these things depending on their assigned task.
This was a solo project done at DePaul for the 'Artificial Intelligence for Gaming' Course. 
Programming for AI Behavior and Pathfinding in Unity
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Programming for AI Behavior and Pathfinding in Unity

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