YUTONG SU's profile

Creek Water Shader

This is a water shader material that I made in unreal engine 5 and applied to my realistic creek demo to simulate real creek flow.
Water shader applies in the creek demo.
Instead of moving at the same speed as the water, the sides of the stream become more sluggish. To achieve this effect, I created a parameter in the node that contains RGBA, and connect it with the UV mask I create in order to control the movement of the edges on both sides.
Node for edge flow control
Depth detection for water
The node for depth detection
Node for water normal
This is the material function I create in order to make multiple normals move on the surface 
Creek water shader video record
Creek Water Shader
Published:

Creek Water Shader

Technical Art Work

Published: