This VR adventure was made in a small group consisting of me, Aylin Behringer, Jessica Rehberger and Jordis Wieser in the 8th semester.
Our team was very well balanced. All of us created the concept and the story. The story is about a small fantasy village that is in need to be saved.
I worked mainly on the functionality of the game and the gameplay. But also created a few 3D assets and designed games logo and icon.
We used Unreal Engine 5 to create our game and utilized the Unreal Blueprint Visual Scripting system. I used Autodesk 3ds Max and Substance Painter to create assets. For the logo and icon i used Adobe Illustrator and Photoshop.
Hero of Chesterfield
Published:

Hero of Chesterfield

Published: