Marvelous / Unreal
Personal development project to build a pipeline between Marvelous designer to Unreal metahuman. The end goal of this project is to empower fashion designers and give them a tool to visualize assets or garment collections.
The current script allows for a transfer between a drapping tool to unreal with a simple UI.
The next step of the pipeline is automatization of the substance material assignment within Unreal to allow dynamic modification
The tool supports all Metahuman body shapes and can allow for a real-time interaction and animation with preset animation and scene.
The animation was created separately from the apparel and can be reused for other garments