FBX Exporter: 3DS MAX
Allows consistant export of assets to game by locking down presets and saving settings to scene.
FBX Exporter: Maya
Allows consistant export of assets to game by locking down presets and saving settings to scene.
Allows consistant export of assets to game by locking down presets and saving settings to scene.
Consistancy of tools across different applications.
Photoshop PSD Exporter:
Allows consistant export of assets to game by locking down presets and saving settings to scene.
Supports PSD, DDS, TGA, PGN & JPG.
Tree Rigging Tool: Maya
Automates repetitive and error prone tasks.
Allows consistency of asset authoring.
Python & Qt.
Tree Rigging Tool: Maya
Mel version.
Game Scene Loader: Maya
Python & Qt.
Material Editor:
Node based shader authoring tool.
Involved in concept, design & testing.
Particles: Environment Pollen motes shader.
env lighting & SSS effect when in front of sun.
Particles: Environment Smoke Shader.
Env lighitng with normal mapping.
Particles: Environment Rainbow effect shader.
Used for waterfalls & fountains.
Props: Environment Rock shader.
Texture blend based on world coordinates (used for moss, snow, dust, etc.
Particles: Environment Distortion shader.
Ofsets backbuffer based on RG texture. Bias for distance.
Props: Environment Hologram shader.
used world space for volumetric effect, scrolling & glitching interferance.
Animation State Tool