Gerad Paris's profile

Rutabodega (Game Jam)

Rutabodega - Programmer
2023
Unity Game Engine
Team Size: 5
Timespan: 48 Hours

Global Game Jam 2023
Theme: Roots
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Programming
My main task on this project involved creating the logic behind the garden crop grid placement mechanics, alongside the watering, fertilizing, and harvesting of the crops as well.
I also reused the crop placement mechanic from the garden in the stalls to get that working as well, just with a resized grid.

To accomplish this, what I did is I had created a new class to represent the crop tiles, inside them, it stored what crop was on that tile, what crop object was attached to it (to handle removal after harvesting), whether or not it was a "core" tile (the tile the crop was planted on, used to determine which tile is interacted with), and what current state the crop is in (Watering, Fertilizing, Harvesting), and some functions to go along with it.

With this new class, I created a 2D array of them in order to represent the garden tiles themselves, along with doing the same for the stall tiles. Being able to reuse the code for both sections helped save on a lot of time during the jam.
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VFX
My second task on the project was VFX, we didn't have many to add to this project, as we wanted to keep it fairly simple, and also the art style was simple as well, letting me quickly create some simple VFX to match the game's art style.
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Final Notes
Overall I'd say I had a really fun time working on this jam! We ran into some time issues near the end, but got through it! (mostly lol)

Learned quite a bit about the challenges that can go into making these kinds of grid based games, but it was a fun challenge, so I think I'd like to try and do something with this kind of system again :D
Link to the game's jam page if you want to try it out!
https://globalgamejam.org/2023/games/rutabodega-0

Rutabodega (Game Jam)
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Rutabodega (Game Jam)

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