Body tracking system, utilizing SteamVR and the NVIDIA SDK and RTX GPU tensor cores to track the body approximately with trained machine learning models.
Can be found on Github.
Vehicle suspension and tire physics simulated from scratch with raycasts and spring physics.
Vehicle engine system, control system, basic interface, skidmarks system, and damage system written from scratch.
Coder / programmer on the development team of this project.
Vehicle engine and music visualizer / player system written from scratch completely.
You can find some playable demos of my early projects on my roblox or github account.