This is the first animation project of GIT 312. The objective was to animate the Ball Bear character in a way that it attempts to hop to the last platform. However, I decided that it would fall in the lava instead.
Using the software Maya Autodesk, Professor Henteges built a rig that has controls for the transformations and rotations for the character. The scaling of the character on the y-axis, or squash and stretch, was built on a separate control.
The videos below are quickly rendered by frame using Playblast. The image sequences are then assembled together as a video in Adobe Premier Pro.
The story I wanted to portray was the character brashly jumping atop the next platform. After knocking his head on the wall, he bounces off dazed. After regaining his senses, he plants himself into the ground before making a series of successive, empowered jumps. However, the momentum was too much as he skids toward the edge of the cliff. As a last ditch effort, he attempts to jump across, but falls short with his lack of footing. After ricocheting off the cliff walls, he looks up, regretting his mistake and submerging into his demise.