Rachna Chari's profileDiego Zaks's profile

The Resilience Extravaganza

Student Project / Range of Work: Human-Centered Design, Game Design, Experience Design, Tools for Learning

The Resilience Extravaganza is a toolkit for educators to create a resilience carnival that informs and empowers students in the face of climate change. The carnival games support three core areas—education, voice, and advocacy.

2014 Design Ignites Change Student Innovation Award Finalist
Game & toolkit design.  Preparedness Plinko engages students with questions on what to do before, during and after a storm. Wonder Ring gives students an opportunity to play ring toss and share what they know, think or wonder on a post-it wall, sparking thought and dialogue. Show of Hands is a customizable polling system and intra-school advocacy tool that develops out of students’ interests and concerns as they may surface from a sharing activity (like Wonder Ring). 

The toolkit provides descriptions, background research and making/playing instructions for each of the activities. The games align with Bloom’s Taxonomy, which divides learning objectives into cognitive, affective, and psychomotor categories for a holistic form of learning, but they are structured such that they can be used individually if all three don’t align with the program or curriculum at hand. The toolkit includes time and budget constraints for consideration as well.​​​​​​​
Background & design inspiration. This project grew out of an assignment (in Pratt's Transformation Design graduate course) to design a community-led activity that could advance post-Hurricane Sandy resilience and preparedness efforts in South Brooklyn. Our research and interviews in the South Brooklyn community revealed that while many resources were available, people were uninformed about both storm preparedness and current recovery and resiliency efforts. 

Inspired by Coney Island’s history and identity as America’s playground, we were interested in engaging the public in these issues of resiliency with a series of spectacles. The visual language of the Resilience Extravaganza thus borrows from Coney Island’s identity.
Design implementation. Scouting for locations and speaking with local organizations like Alliance for Coney Island and #ConeyRecovers led us into the realm of education. On November 2, we tested an initial iteration of our games at PS329 as part of the Resilience Mural Ribbon Cutting celebration. 20/20 Vision for Schools, an organization dedicated to mobilizing students and community stakeholders for sustainable change, helped us become a part of this event. It was an occasion for the community to learn, provide feedback and connect to neighbors while having fun. 

Preparedness Plinko and Wonder Ring were prototyped and tested, as was Dam It?/Gate It? which prompted adults to vote on two major initiatives from the city’s A Stronger, More Resilient New York plan.

As the design implementation was a success and well-received by the community, we considered scalability and decided to create a toolkit for educators. We realized the educational and reflective games we created were useful beyond the impact of Hurricane Sandy and could be used in other communities impacted by climate change. We evolved the Dam It?/Gate It? mechanism into the more flexible Show of Hands for use within this context.
The Resilience Extravaganza
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