An animation study I did in Spine.
Firstly, I made the necessary adjustments to the character in the Photoshop file. In order to proceed with animation, we often have to merge some parts into a single layer, modify naming or layer order. Since the character has different arm, body, and face variations, it is crucial to ensure that the layer hierarchy and grouping are correct before starting the animation.
After making the necessary adjustments, I imported the character into Spine and completed the rigging process. Finally, I created a walking animation and a jumping animation.