RIGGED CHARACTER MODEL READY FOR ANIMATION
Brief: Rigged the character model for animation
Added Controls for all the joints.
Added Custom attributes.
Added Set Driven Key Connection Editor.
Software: Autodesk Maya
Added Controls for all the joints.
Added Custom attributes for Fingers.
Rigged the character model ready for Animation in Maya using controls for every joints, Using custom attributes for finger and added Set Driven Key Connection Editor and finally Bind skin.
-Thank you.