Early draft of a competitive shooter map. It is not complete and I think I’ll never finish it, but it looks too nice to not share it.
A site of the map (picture 1) contains an entrance form attack and defence sides and from the middle. Entrance from defence comes from a building, which provides cover and includes the way to balcony.
B site (picture 2) contains same amount of entrances and multiple places to hide.
Mid (picture 3) contains 4 entrances (from attack, defence, A and B), a pool at the centre with a bridge above it, a bar, which provides cover.
Lead time: obviously, the modelling process itself takes less than a half an hour, but the main part of creating this scene was planning it, balancing, trying different ideas, which took me more than a week.