Laser Blaster is a small project that showcases and combines work with environmental destruction physics, artificial intelligence behavior trees, and blueprint animation instancing.
Optimized and documented animation instance blueprints designed specifically to be artist-readable and able to be tinkered by anyone. This one is designed to get control the skeletal mesh's behavior of AI Enemies. Utilizing animation notify events and complex calls to interpolate the smallest of things from death poses to arm movement while aiming.
Demonstrating the power and complexity of environmental search queries, Enemy AI can best decide where to take cover and hide from the player when performing tasks like reloading or healing.
Laser Blaster
Published:

Laser Blaster

Published: