MeetMat - 3D college assignment
During our first period at college, we were taught and assigned to learn how to work with a relatively new program of Adobe which is their Substance 3D Painter. In the program you texture your model of choice much like in a way how you paint art in Photoshop, but then on a 3D model which you eventually have to export and then import in Blender for the textures to work. We were assigned to texture paint a model called "MeetMat", which has been used in an online 3D texturing competition to see how people would fair against each other texturing said model.
I decided to make a fan-made texture for a character named "V1", in the game "Ultrakill". It's a robot with a singular "eye" in the middle of its head, much like how the MeetMat model has one so i thought it'd fit very well to apply a V1 texture to this model. This is my progress through the lessons we had during this period.
![](https://mir-s3-cdn-cf.behance.net/project_modules/disp_webp/547245182846977.653547f0a8d8a.png)
![](https://mir-s3-cdn-cf.behance.net/project_modules/disp_webp/ac5f6c182846977.653547f0a9797.png)
Unfortunately, i didn't save much progress or images of inbetween this and the final product, so this might be the only thing i can offer regarding progress. Eventually, we imported the model in Blender and played around with some lighting to achieve a final render of which i can say i like how it turned out.
![](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200_webp/75452f182846977.653547f12533f.png)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/11f88c182846977.653547f1265ec.png)
And this is how V1 turned out to be! I actually wanted to add an extra model in Blender to give V1 it's "wings" of some sort but i have other assignments to focus on as well so i considered this one all done. I enjoyed working with Substance 3D Painter, because it offers a much more likable way to texture 3D models instead of tediously trying to make the textures fit through Photoshop and such. I might want to work more with the program, but for now we'll see how far i'll go. That's all for now.