Alien design i've realized with my brother in my spare time. The Base Mesh was done entirely in ZBrush. For the texturing part i've used Mudbox and photoshop. Rendered with mental ray, post production in Nuke and Photoshop.
Some of the maps baked from Mudbox.
Maps used for the sub surface scattering shader setup in Maya.
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This is a collaborative project of an alien design i made some time ago in my spare time. The base mesh was done entirely in Z-Brush, then we swi Read More