This is all of my work thus far for the ongoing project 'Blight of Nations', a turn-based Strategy game developed by me and a team of 7 others at Theta Studios, LLC. The game takes place in a world where a spectacular rescource known as Hillerite allows super-science to flourish, making flying battleships, mechs, and otherwise impractical things a reality. 6 factions war over a shattered continent following a catastrophic 'Sunderring', where a massive Hillerite caldera blew the continent into pieces. Each faction is forced to pick up the pieces of this disaster and fight over the now scattered Hillerite in order to gain dominion of this broken world. Work shown is ordered newest to oldest(approximately). I will update this as I finish more work on the project.
A map of the world after the sundering.
The Charger, a tough as nails commander of the UDS forces. His resolve is only matched by his larger than life personality, and his antics often gain the support of his very loyal troops.
Very early scetch of the UDS Heavy Strider, an advanced piece of machinery that uses hillerite advancements to be able to walk upright.
Early concept of the Tsardom of Muscova's heavy infantry unit, the Rocketeer, who use their advanced ray guns and jetpacks to enforce the strick iron fist of the Tsar.