Type: Videogame
Platform: PC, PS4/PS5, Nintendo Switch, XBOX Series
Role: Level Designer / Lead Level Designer
Studio: C2 Game Studio
Published by VSEvil
In C2 Game Studio I had the opportunity to start working as Level Designer for what was known as "Project Monolith" at the time. Around 5 months later, they entrusted me with the task of being the leader of the level design team until the end of the project.
As a level designer, I had the responsibility of generating level design documents, with layouts, quest plannig, placing collectables, planning cinematic and narrative moments and so on.
Once the document was approved, I had to start prototyping what was described in the document in the form of a graybox inside of Unreal, using the tools created by the engineering team for the game.
After that was tested and approved, I had to start working with the art team and the narrative director in order to achieve the game's director's vision for the level. In this point, I was responsible of supervising the art team's work in order to make sure the gameplay flow wasn't altered or blocked by art props. At the same time, I had to implement the game's script for dialogs and cinematics.
Finally, once all of that was done, I had to keep track of bug reports and tickets and solve them if they where Level Design related. Once these where finished, the level was set as finished and I had to start all over again with the next one, until all of them where done.
In adition, as Lead of the Level Design Team, I had the responsibility of doing all that was listed before, but also directly communicating with the game's director and producer and keep track of the other 3 level designers and make sure they follow the director's vision, assign them tasks, review their work and suggest improvements, do a first QA pass so we make sure everything is nice and ready for review and, in general, keep track of the overall quality of all the levels in the game.