3D Modeling
This project aims to practice, design and produce geometrical and organic models and characters for game, movie and multimedia purposes by understanding various modeling techniques.

The main focus is to understand digital modeling tools, ways of modeling, modeling techniques, texture mapping on various modeling geometry and modeling for animations. 

At the end of the project, I understood and uses various modeling techniques to create my own character design for animation purposes.
First step, sketch:
I wanted to create a character that made up of a combination of various different characteristics like the reptile feet and tail, the spots on its cactus shaped body and three different heads including a cowboy hat, an alien eye and a heart-shaped head together.
Then, modeling the character design and adapting it into 3 different background and poses: 
I imagined my character both standing on the desert and floating in a space atmosphere because of its unique decisive features such as its alien head, cowboy hat and cactus body.
Shape render:
Wireframe render:
Autodesk Maya software is used while creating the project.
3D Modeling
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3D Modeling

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