CLOTH SIMULATION
Objective:
To create a cloth sim using ncloth.

Techniques used:
Simulation.

Tool Used:
maya.

Challenges:
Process:

I started with a character that was animated. Used a plane to make the shape of the cloth.
Started with making the cloth using ncloth.
And selecting the character to make it as a passive collider.
Finally, tweaking a bit of values to get the desired output.
Output:
Cloth Simulation
Published:

Owner

Cloth Simulation

Published:

Creative Fields