Stephanie Spencer's profile

360 Production Demo Reel

GIT 445 - 360 Production Demo Reel

This is a demo reel of the various projects I worked on for ASU's GIT 445 - 360 Production Class. The reel showcases the following assignments:

360 Photos
Intro to the use of 360 cameras to take 360 photos. In this assignment we needed to become familiar with our camera's capabilities, functions, and limitations.Throughout the process we became proficient in using them for 360 photos identifying what works and what doesn't and using manual camera settings where possible. We learned how the camera functions in daylight environments, low-light environments, fast-moving action, and pushing the limits of the camera's stitching abilities. Intro to stitching and converting to equirectangular 360 photos using the camera's app/software.

360 Video
The goal of this assignment was to become proficient with our camera's 360 video capabilities. We were to create 360 videos in daylight, low light conditions, timelapse, both cloning and hiding behind something that is too small, one reframed video using only our camera's app (mobile or desktop) then finished in Premiere, and one reframed video edited using Premiere and the reframe plugin. All of the assignments required stitching, trimming, and leveling in the camera's software. Next was editing in Premiere using transitions, color correction, and text. Finally we used the Frame.io Premiere integration, to share our results, get feedback, and make edits.

Virtual Tours
The objective of this assignment was to create professional-quality images that can be used in virtual tours being thoughtful about location, cloning, and lighting/wind/rain conditions we might encounter. High quality images are a must so bracketing raw exposures and merging to HDR in post-processing was necessary while also making sure that GPS was enabled.

3D & HDRIs
For this assignment we combined a normal 2D photograph of a scene in real life, a 3D object with reflections, and a 32-bit 360 HDRI. We had to choose a suitable location where it would make sense to place a 3D object and also consider the size of the 3D object so that we could frame the scene appropriately. We created a 3D scene using our 2D photo as the background, adjusting ground plane and perspectives. Next we added a 3D sphere with a reflective metal material paced on it and imported a 32-bit HDRI that we made as an environment light and rotated to match where the lighting and reflections should be making any adjustments necessary to create a realistic looking scene. Then we placed our choice of 3D object and used the environment light we created to make it fit in with the rest of the scene.

3D Scanning
The objective of this assignment was to use a 360 camera to create a digital twin of a real space. I used Matterport. The project needed to have a functional virtual tour with working hotspots and navigation as well as an error-free 3D dollhouse view. 
360 Production Demo Reel
Published:

360 Production Demo Reel

Published: