Three energy spheres using one shader, with their respective materials altered by the shader's parameters, including sliders, booleans, and color pickers.
The shader graph layout. Includes emissive color and speed, surface depth and speed, distortion depth, and fresnel color and width.
![unity game 3D materials shader texturing 3d modeling 3ds max Render Shader Graph](https://mir-s3-cdn-cf.behance.net/project_modules/1400/c610eb198365009.664018d339868.jpg)
![unity game 3D materials shader texturing 3d modeling 3ds max Render Shader Graph](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/f2a983198365009.664018d3389d2.jpg)
![unity game 3D materials shader texturing 3d modeling 3ds max Render Shader Graph](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/ad40c4198365009.664018d339230.jpg)
The spheres using the material variations
![unity game 3D materials shader texturing 3d modeling 3ds max Render Shader Graph](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/38de43198365009.664018d338166.jpg)
The shader graph with the material variations below