Level Designer
During Grid 2 I was an integral part of the replay team and was
responsible for the camerawork on six of the fifteen locations. As
well as this I was also involved in camera support and polish on
five other locations.
 
Alongside this I was responsible for the placement and tuning of
the barrier and gameplay objects within the the Dubai city location
and its six routes. This also included a complete rework of one
large section of track to meet of car handling design changes as
well as several other terrain related gameplay additions and fixes.
Dubai
- Terrain fixes & additions i.e. corner fixes, rumble strip placement and mesh polish
- Barrier placement for league and club routes
- Barrier setup for liveroutes*
- Replay camera setup for liveroutes*
- Brakemarker placement
- Initial sponsorboard pass
- Support AI work i.e. grid placement and progress line placement
Yas Marina
- Terrain fixes
- Barrier fixes and updates for league and club routes
- Signposting i.e. brakemarkers and chevroned tyre barrier placement
- Initial sponsor board placement
Barcelona
- Terrain fixes
- Barrier fixes and updates for league and club routes
- Barrier setup for liveroutes*
- Replay camera setup for liveroutes*
- Replay cameras (All routes)
Cote D'Azur
- Replay cameras (All routes)
Red Bull Ring
- Replay Cameras (All routes)
Spa Francorchamps (DLC)
- Replay cameras (All routes)
Additional work
Replay camera support & polish
- Algarve
- Brands Hatch
- California
- Indianapolis
- Paris (Liveroutes)
 
Grid 2
Published:

Grid 2

Grid 2 Position: Level Designer Release date: May 2013 Platforms : PC, PS3, Xbox 360, OSX (Sept. 2014)

Published: