Jake Rodelius's profile

3rd Person Game: Movement Demo

In this video I explain this project and all the elements I worked on.
This is Project Manticore, a game created in Unity 3d for a computer science class. This project is much more than the demo displays, the final version included procedural dungeon generation, player upgrades, enemy AI, and UI elements. During this project I scripted all things player related: the camera, player movement, combat, and the cursor as well as some enemy AI including enemy attacks and the dragon boss fight.
 
This project was for a CS class so most of what we made and were graded on was scripts in C#, however I also made several models for this game. I created models for the doors, the cursor, and the dragon. Everything I created was basic and blocky, but I hadn't worked with 3d models in Unity before and learned how to import and animate these basic models. The dragon had four animations associated with it, the idle/firebreath animation, the head swing, head slam, and a death animation. I had made 3d models before but animating and using them in a game space were new to me before this project, and it was interesting to see something like the dragon start as a cube and end up as a game object.
 
This was one of my first experiences programming as a group, and was my first game with multiple programmers. We met weekly and logged plenty of consecutive hours during crunch time. Compatability became an issue once or twice throughout the group but for all of my scripts there wasn't anything that interfered with anyone elses work.
 
Overall I think the project turned out well, we hit a few bumps in the road while we were finishing it up but for the most part things went smoothly. I feel that this entire project could go places in the future but now that the class is over it isn't likely to go much further. The scripts I wrote are neatly confined in the demo displayed in the video above, and I may personally be using those pieces alone in a future project, if I end up finding the right concept to work off of.
3rd Person Game: Movement Demo
Published:

3rd Person Game: Movement Demo

A demo composed of all my work on a larger project. The goal of the project was entirely based on coding, aesthtics were irrelevant.

Published: