Daniel Iturrizaga's profile

Interactive kinetic design projects

The following projects are ideas to produce in the future.
Just one of them are in work in progress.
FROM ABOVE
 
Normally in kinetic and/or interactive sculptures, the information come from the reality to generate movements or behaviors in inanimate objects. But "From Above" try to go a bit further. This sculpture also took the information from the real world but simultaneously attempt to change the reality from the sculpture.

"From Above" is a flat device suspended over a waterfountain in the middle of a room. This device contains a number of kinetic objects placed into a network, capable to interact with the light. Those objects can move from up and till down and are in a constiniously sinusoidal motion, trying to imitate the motion of the water. Only some of those objects can be in contact with the water, but only with the areas where the light is reflected.
When these objects collide with the water, they generate mechanical waves. When these waves propagate, generate multiples and differents reflections, making that the other objects start to move and interacting with the water and the reflections of it.The intention of this installation is to create a language between the source of information (light reflections on the water) and receptor (device and kinetic objects) creating a constant feedback between them.
BALANCE

"Balance" try imitate the behavior of a scale.It is divided into two kinetic parts:The first is the floor, which use weight sensors can obtain information from people who are on it and apply it to generate a behavior. That allows rotate the floor on a single axis and dierentiate the most and the least amount of weight between two equal areas on the floor.

The second part is a sculpture that simulates a combination of three circles and three rectangular objects which are in constant change with their position lengthwise. They are part of a sound sculpture. When they collide each other, they change the frequency and amplitude of a sound wave which is continuously present in the environment.
Only when the space is in equilibrium (for example when nobody is inside) the sound wave is almost unnoticeable and completely linear.

"Balance" try to explore the auto-organization and behaviour of the people and how they react when the space and enviroment are in constant non equilibrium and depending on their position in the space.
AFTER THE WIND
(Currently work in progress)

"After the Wind" is a kinetic installation which use the wind power and information captured with sensors to generate a sinusoidal, harmonic and constant motion in a fabric.

The strength intensity of the fans is controlled with a special software which could receives information via position sensors of the number of spectators in the space.  This number change the amplitude of the wave and others values used in the movement and behave of the sculpture.

The fans are arranged in rows under the fabric. One of the extremes of the rows receiver a bigger force. This force is decaying to the other extreme of the row. The cycle is repeated from one end to  the other, creating a sinusoidal constant.

The software is also able to control the rows of fans separately. The idea is to create a constant organic movement to create an aesthetic able to capture the attention of the viewers and interact with their.



Some parts of the fabric are connected to devices that are capable of moving longitudinally through metal wires. This devices and the fans are controlled by the software that receives and converts the information in its own environment and the number of people who are around the sculpture.
"Throught the wind" is a new media art piece which gives an opportunity to change the space in an unusual, unexpected and poetic way.
 
From a technical point, this kinetic and interactive sculpture is a mix between design and mechatronics engineer. where the main target is to find a way to create an alive object.
 
 
KINETICAL

Kinetical is an interactive kinetic sculpture where the rotation of a glass surface moves a set of geometric objects that are on it, creating a harmonious and constant movement.

The main goal of the movement of the glass surface, is to not allow the objects (in this case cube, cone and dodecahedron)to fall down from its surface.

The geometrical objects are made of a metallic material with a smooth surface, which enables and facilitates its movement, minimazing the friction between the objects and glass.
 

The glass surface has a framework where some devices are positioned  at each vertex, this allows the surface to have an improved rotational mobility.
These devices  are controlled by motors and connected by metal wires to the upper base motors. The motors are controlled by a specialized software.
 
In the surface of above is a camera, which is able to do a tracking of the displacement of the geometric objects, also creating a threshold with the framework of the glass surface. This threshold is like a reference to the camerasoftware, and inform to the glass surface when and in which direction  it needs to rotate to prevent the objects to fall down.  
 
The camera is also able to capture informa tion beyond the framework of the glass surface. Capturing the presence of people around the sculpture. This means, if a person is near to the sculpture (for example in the left side) the glass surface will rotate to the direction of this person, and when the objects will touch the threshold, the glass surface will rotate and correct its move ment to do not allow to the objects fall down.
NEONS ROAD

Neons Road is an idea for a catwalk design in which a series of lighting neon tubes create an interactive, kinetic and harmonious space. Able to be handled and processed in live or to create their own movement, interacting with the surrounding environment.
Every neon tube has at its ends a metal wire that is connected to a device that gives you the ability to rotate a certain number of degrees in one axis. They can be controlled independently or in series, both rotational movement and in its light output. In this way is possible to create tive between movement and lighting.
 
The sculpture has a camera with infra red (or proximity sensor) that reads the movement of the model through the catwalk, so the neon tubes can interact in function with the person and its movement of the position of the model.


The light intensity of each neon tube is part of this dialogue, where some tubes emanate more or less light, depending on the narration that wants to be achieved.
The main idea is to design a space that is in constant motion. Where its elements dialogue between each other, creating a new way of expression and with it a constant transformation.

BALANCE AND FRICTION

Balance and friction is an idea that wants to combine a physical behavior; where the force of friction plays an important role; and the current technology, which provides movement to real physical elements using micro controllers and the creation of specialized softwares .
 
Balance and friction combines a functional space design and the exploration of the limits of a simple physical behavior, to create a dialogue between its elements that are in a constant movement.


Balance and friction is divided into two kinetic sculptures that together make the main idea of the work.
The first is the background , which is composed of two walls (may be constructed of wood), each with a central shaft capable of rotating on the horizontal axis a predetermined number of degrees .
 
This rotational movement is smooth and linear, and its limits are defined in degrees by means of friction threshold having a group of tables, which in an inclined manner, are supported on the walls, holding only by friction force generated on themselves from the floor and the walls themselves moving.
Therefore, the rotation of the walls must not exceed the frictional force of the tables so as to prevent these from falling .
The second part of Balance and Friction is a kinetic sculpture that also plays a similar behaviour to that described above . These two rectangles , which suspended from its ends by metal threads to one device on the ceiling , they are able to rotate on the vertical axis. Above them are at rest a group of tables.

The rectangles rotates opposite each other; so creating a space in the middle where the tables are grouped. The friction force generated on the tables allows them to remain on the rectangles. The rotation of the rectangles does not exceed the threshold friction of the tables, thus preventing them to fall.

Interactive kinetic design projects
Published:

Interactive kinetic design projects

Ideas and concepts for interactive design.

Published: