A first person rig I created for Red Awakening, a first person perspective game. To be used with multiple weapon meshes and implemented in Unreal Engine 4.
Bone structure of the rig, with all the helpers and controls on show
The rig with the mesh showing, ready to animate.
Video showing the rig in action inside 3dsMax. Along with one of the weapons I animated for the game
Video showing the implementation of the animations inside Unreal Engine 4, including animation graphs, montages, gameplay integration using Blueprints and the final in game product
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