CONCEPT
The concept behind this project is the fluidity between human and water movement. An umbrella is one of the most overlooked and underapprecaited objects in Raincouver (Vancouver). I wanted to use this object that we use in our every day lives and express the beauty behind the sweeping movements that affect the flow of the water on the surface of the umbrella's skin. Because I am using an object that is used regularly, whatever actions I transfer sensor data from should be of high afforability, and should feel natural. I want this project to be more an visualised expression and physical manifestation of movement, rather than a push and play project.
In order to do this, I used an accelerometer/gyroscope sensor to read the movement of the user carrying/using the umbrella, and used LED strip lighting to output the fludity of the movements, as well as a vribration motor that signaled abruptness in movement..
SKETCHES
The original plan was to create an umbrella that reflected the movement of human interaction with water. In the particular case of an umbrella, the more the user tips to one side, the faster and more the water sitting on the surface will fall to that side. In relating to the original concept, the way the water moves across the surface of the umbrella is directly related to the human movement underneath the umbrella. The lights become visible show of the beauty and fluidity behind that movement; the faster the user tips, the faster the light dribbles to that side.
Ben, my TA, also suggested flipping the umbrella upside-down, to show the user "cupping" the water instead of "sliding" it. However, due to material constraints, this was not feasable with the umbrella I picked up, If I had a double jointed umbrella, with a circumference of less than 2m, covered in transparent vinyl, it would have been feasible. In relating to the original concept, the umbrella would have become a cup, and water, represented by the light levels, would have been something sloshing around in it.
In order to fulfil the motor component, I decided upon using a small pager motor that warned the user when they were tipping too far for the umbrella to be of practical use. Once the gyro and accelerometer sensed that the user was tipping too far, it would trip the buzzer mounted on the handle, reminding them to right the umbrella back to a proper position. This idea, also helped with by Ben, was also supposed to warn the user of tipping the water too far out from its "cup" in the flipped umbrella form. In relating back to the concept, it was to warn the user that there was no more fluidity in the user's movements, just brute force.
The original concept application included the opening/closing movement of the umbrella that would act as a on/off switch. I could not figure a way of doing this without ripping the wires apart, so I left it as is.
I also thought about using the colour of the lighting to reflect something about the fluidity of the water. I was considering using the abruptness of the change in movement (the acceleration) to change the colour (faster = hotter colours, and slower = cooler colours). I also considered using the temperature sensor setting on the sensor to change the colour of the lights. I ended up deciding on the accleration to change the colour of the lighting as it mapped better to the concept of the piece.
MATERIALS
DIAGRAMS
PROTOTYPING
I originally started out trying to figure out how to code and use the lighting, but it was quite complex, so I moved onto the buzzer and gyro readings.
CODE
FINAL