POLYHEDRA MUTATIONS
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/1400/05260551076257.58e22e73c123a.jpg)
CONCEPT :
Exploring the mutations of platonic solids; at first playing with combinations is like collecting shells on the beach, or noticing the idiosyncracies of textures in nature. I've been exporting shapes resembling grains of pollen, seed-pods, viruses, mathematical simulations, futuristic containers.
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/1400/f5099d51076257.58e22e73c1736.jpg)
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/1400/bb938451076257.58e22e73bf177.jpg)
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/1400/8833ff51076257.58e22e73c0870.png)
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/f0a74051076257.58e22e73bedac.jpg)
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/ff577f51076257.58e22e73bde0c.jpg)
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/c9563e51076257.58e22e73be393.jpg)
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/e40f7251076257.58e22e73c0d45.jpg)
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/30e92751076257.58e22e73be89d.jpg)
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/0d7e1451076257.58e22e73c02d2.jpg)
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/0f2b3751076257.58e22e73bfb07.jpg)
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/5b054751076257.58e22e73bfdb0.jpg)
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/ea903551076257.58e22e73bf639.jpg)
![polyhedra geometry](https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/f1f34551076257.58e22e73bdb60.jpg)
METHOD :
Polygon objects were created using Marcin Ignac's fantabulous GEO Editor . The polyhedra were imported into Cinema 4D for texturing / rendering.
Shout-out to this BoingBoing article on Max Brückner's 1900 work Polygons and Polyhedra, and its photos of various polyhedral objects. I was also inspired by this painting of Luca Pacioli, the Renaissance mathematician, with a floating rhombicuboctahedron, half-filled with water. (Such a strange object! What is going on here.)
Also props to Gmunk and his GEO Series project which introduced me to this tool.