An old, grimy, worn down ceramic clay vase made as an asset practise for game environments. I have used metalness/roughness work flow with fully procedural textures.
3ds max was ued to block out, retopo the base and handle, and UVs.
3ds max was ued to block out, retopo the base and handle, and UVs.
Zbrush for sculpting and retopo the lid.
Substance designer was used to bake and make the textures.