Last character for my free-time project EATEN, I've based the concept on a lonely, wandering explorer in a inhospitable wretched land
Software used:
-Zbrush for base sculpt, helmet concept and props
-Marvelous Designer 5 for cloths
-xNormal for baking maps
-Substance Painter for texturing
-Blender for retopology, rig and pose
-Photoshop CS6 for textures and post-processing
-Cycles for rendering.
Software used:
-Zbrush for base sculpt, helmet concept and props
-Marvelous Designer 5 for cloths
-xNormal for baking maps
-Substance Painter for texturing
-Blender for retopology, rig and pose
-Photoshop CS6 for textures and post-processing
-Cycles for rendering.
Sketchfab 3D Viewer