Level selection scene

Levels will be grouped by theme packs. For an instance "Sailor", "Zeppelin", "Mad science lab", etc. So, background will be switched according to current player progress. Design was inspired by 20'th Art Deco posters. 
Gameplay scene

By game design it will be mix of "Match 3" and "like Tetris" game mechanics. Chips combinations preview will be display in the left side illuminators and than goes into the field, where player will be operate with the shape. Also it depends from the chip "weight" that will affect on weights machine at the bottom. The main player goal is reach the "equilibrium".
Equilibrium
Published:

Equilibrium

User Interface for mobile game in Art Deco and Diesel-punk style.

Published: