Allison Whitney's profile

Game Design Works 2016-2017

Three is a minimalist interactive narrative where each action is described with only three statements. It is a personal project using a program called Twine. The image on the left shows a typical work station in Twine, which is a map of every possible action at this stage of development. On the right is a page of what the player sees when they are playing the game.
Ambrosia is a 3-4 player set collection card game based on food styling. In three rounds, players attempt to make the most beautiful food presentation to win them the most points.
Stealing From A Wizard is a two-player cooperative video game where two thieves are solving puzzles and evading monsters to steal the Wizard's most prized possession: A dragon egg.
Usawa is a two-player cooperative strategy board game where the game board moves from side to side. The movement is based on the different pieces the players have at their disposal. The goal of the game is to collect all of the (K)ey pieces and bring them to the end of the board in less than 50 turns.
Usawa : In Motion
Seven Ravens is a single-player video game where you play as a young girl on her adventure to free her brother's from their curse. It is based on the Grimm fairy tale of the same name.
Killer Dinner is a party deception/deduction game meant for 3-4 players. Party-goers play as one of four hidden roles: The Host, The Hitman, The BFF, and The Trickster. Each has a separate goal to achieve, while they move around the house and ask each other questions, not knowing exactly who the other player is or what they are here to do.
A Print & Play Version of Killer Dinner can be found here.
With 16 different sets of Role Cards and a focus on player interaction, Killer Dinner is a game that is different each time you play.
Game Design Works 2016-2017
Published:

Game Design Works 2016-2017

Published: