MICA // Competitive Scholarship 2018

  • Too Much Water (2017)  //  Rendered, Textured, and Lighted in Maya. Rendered in Maya. Textures from textures.com

  • Modeled From Memory (2017)  //  Modeled, Textured and Lighted in Maya. Rendered in Arnold.

  • Eating Teeth on the BART (2017)  //  Stop motion animation, 2D animation in Photoshop, 3D models in Maya, traditional ink drawings. Compiled in After Effects.

  • Turning Tides (2017)  //  Lead Game designer and asset creator. Collaboration with Gabby Garcia, Rio Datko, and Jen Pototsky.

  • Lighting Studies (2017)  //  Chalk pastel on paper.