Too Much Water (2017) // Rendered, Textured, and Lighted in Maya. Rendered in Maya. Textures from textures.com
Modeled From Memory (2017) // Modeled, Textured and Lighted in Maya. Rendered in Arnold.
Eating Teeth on the BART (2017) // Stop motion animation, 2D animation in Photoshop, 3D models in Maya, traditional ink drawings. Compiled in After Effects.
Turning Tides (2017) // Lead Game designer and asset creator. Collaboration with Gabby Garcia, Rio Datko, and Jen Pototsky.
Lighting Studies (2017) // Chalk pastel on paper.
Join Behance
Sign up or Sign into view personalized recommendations, follow creatives, and more.
or
Join Behance
Sign up or Sign in to view personalized recommendations, follow creatives, and more.