Joëlle McDuff's profile

Ignis - Phaser game

Ignis

Ignis is a small game I made for a Phaser class in winter 2017. I drew all the assets and coded the game myself using the Phaser library and an additional component to it called phaser-swipe.

You play as Ignis, a fire hedgehog trying to reach the exit of a small grass field. However there are several horned sheeps roaming around. Don't bother them and they won't bother you, but if you do...
... a fight starts! To attack, the player has to reproduce a sequence of arrows by pressing them on the keyboard or, if on mobile, by swiping in the right direction. If the player succeeds, the sheep loses one heart. If the sheep reaches 0 heart, the battle is won and the game goes back to the field scene.
On the other hand, if the player presses the wrong key (or swipes in the wrong direction), or if the player doesn't finish the sequence before the end of the timer above, the sheeps attacks and Ignis loses one heart. If Ignis loses all hearts, it is Game Over. 
Thanks for looking!
Ignis - Phaser game
Published:

Ignis - Phaser game

Phaser game developed for a class

Published: