Inspiration
•The reason for our choice of virtual reality is the ability to transfer the experience with all its details of senses, emotion and others and its ability to do things that can not be done in our real world and we liked to apply this experience in something useful as education to communicate and clarify ideas
The project idea
•Is an educational VR chemistry laboratory application  for school students even have the chance to try what they learn in chemistry and are not tested because of the danger that can cause them, and anyone interested to try it.
Built With
Autodesk Maya
For Modeling  ,Texturing ,and
unfolding
Unity
For developing VR
C#
For write codes
Htc vive and steam vr
What it does
•The user is immediately immersed inside a Virtual Reality laboratory, and can begin walking around using the HTC Vive to interact with the environment
•a great deal of lab equipment that can be picked up, placed, thrown, or actually used in real lab procedures.
•You can turn on the lights and turn off 
•a great deal of lab equipment that can be picked up, placed, thrown, or actually used in real lab procedures.
•You can turn on the lights and turn off  
•you can do the dangerous chemical reactions and  although we don't recommend this... it's pretty fun, and We are sure you will enjoy it very much
•We can open the water tap and close them to increase the interaction more
•We have made a laser for navigation ,so that the user can move around the lab without the need for much space
•Everything inside the lab in Arabic language like instructions ,and this is the first time in virtual reality
•Challenges we ran into
•This is the first experience for us to develop a virtual reality game but also to use the Unity game engine but our belief in the idea we want to overcome has overcome this obstacle
•How can we make the user more interactive with the environment
•The hardest part about this project was probably coming up with the idea in the first place  how chemical reactions can work as rationally as possible
•It was very difficult to test the lab first Powell but we overcame this problem by doing simulator instead of controller.
Accomplishments that we're proud of
•We were actually able to create a full HTC Vive experience.
• On the technical side, almost all of the 3D models in the game were created. These include the tables, the room, the information sheets ,the beakers, the model (professor), the microscope, and a lot of details.
•We were able to set up Unity codes to activate our application
What's next for Chemistry Lab VR??
•To expand the idea and increase the chemical reactions and make the environment more interactive because the virtual world is a new field and a new world in education, and you can do anything like the real world
 •create new projects, and improve projects in ways we may never have thought of. We hope to see this project reach great heights, as it's something that can actually help people in a positive way, because the virtual world is a new field and a new world in education
Chemistry-Lab
Published:

Chemistry-Lab

Published: