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originally a mural design contest submission (that's why the top corner is cut off)
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Excerpts from:SinkStop Motion with cut paperFireworld2d coded environmentwith hand drawn assetsmovement of elements is coded so the character's movement and direction responds to the arrow keys and environment assets move when needed to create the illusion of more spaceMoving Parts2d coded environmentmotion of shapes is completely coded; row of dots responds to mouse hover, triangle responds to left and right arrow keys, and upon space bar press, the triangle gains a balloon
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