animation/illustration work

  • originally a mural design contest submission (that's why the top corner is cut off)

  • Excerpts from:

    Sink 
    Stop Motion with cut paper

    Fireworld
    2d coded environment
    with hand drawn assets
    movement of elements is coded so the character's movement and direction responds to the arrow keys and environment assets move when needed to create the illusion of more space

    Moving Parts
    2d coded environment
    motion of shapes is completely coded; row of dots responds to mouse hover, triangle responds to left and right arrow keys, and upon space bar press, the triangle gains a balloon