There has  been a steady rising level of health consciousness in our society. This movement  has resulted in dramatic changes of people’s lifestyles, these include dietary and physical advancements. Having these developments in mind my efforts for this brief were aimed at creating a culture of health among students at Greenside however, after conducting research the focal point of my project shifted from, general students to people living in Greenside who already maintain a healthy lifestyle.

Problem Statements
People who rely on the restaurant strip in the Greenside area  for food would like to make the long walks to the restaurants more interesting and fun.
Health conscious people,with limited budgets,in the Greenside area who rely on the restaurant strip in for food would like a fun way to improve their health habits slightly without having to pay for it.

Solution
This design is an app that gamifies the food ordering process. The game requires users to order their food and fetch it from the restaurant within a time limit. If the time limit is exceeded the user receives tasks in the form of exercise challenges to do within a designated time limit before they can receive their food. The app makes food ordering a fun social experience that makes people in Greenside do light workout sessions  with each other.
Final UI
Process Work
User Journeys
Wireframes
The concept behind this idea was to enable people to use heir cellphones and share a game of dance step with a friend as they waited for their food to be delivered.
This UI was based on a food even concept were students where able to use a reward system that required them to build up points by  exercising in order to gain discounts on healthy food items hey wished to buy. The aim of the app was to make healthy eating more affordable. The points that user's accumulate would also help get a discount at a food even that would be hosted at a different restaurant at the end of every month.Each restaurant required to plan a healthy menu for the day that would be affordable for students and student could then invite other people to the event to increase the over all discount of the day.

Game: in order to get people to arrive on time a digital game of tag would begin. People attending the event would receive a map screen that wold show position of all he people attending the event. Depending on the distance the user's would then be able to tag each other ,once someone is tagged they have a limited amount of time to try and get to the restaurant or they start o lose points that they have built up though out the month.

Thank you for reading.
Hotpot
Published:

Hotpot

A food ordering app hat turns walking into a fun exercise activity that you can do with a friend.

Published:

Creative Fields