Navier-Stokes Based Fluid Simulation
Through the use of shaders specially backbuffers, I try to solve the Navier-Stokes. The algorithm is inspired by GPUGems. I also solve the Wave-Equation to create ripples that behave according to the diffusing substance.
This project was done for a workshop at the Palais de Tokyo in Paris by the THR34D5 groupĀ to raise awareness of global warming, so the Windows and Mac applications have the possibility to introduce initial conditions based on data from the NCEP.

Online:

Repo:
Navier-Stokeish
Published:

Navier-Stokeish

Fluid simulation done with shaders.

Published: