Manuals for portable games are a unique challenge. Starting from pages of design documentation it is necessary to boil down complex ideas in a compact, stylish, fun, but above all comprehensible and legible format. Consider not only how the content will fit, but even how unfolding will impact the flow of the reader.
Larger game manuals leave a little more breathing room, and space for banding assets, the madness of deranged cultists, and investigators driven to the edge by Elder Gods. As well as the anatomy of turning the somewhat familiar and mystical Tarot format into something more befitting game-play.
Manual Design
Published:

Manual Design

Manual design work for board games.

Published: