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The Uncanny Atlas Key Image

THE UNCANNY ATLAS KEY IMAGE
​​​​​​​As key images are conventionally a combination of mostly illustration and concept art, I felt a key image that is a combination of graphic design, illustration, and concept art was appropriate to the multidisciplinary and multimedia nature of my thesis. 

Click to see The Uncanny Atlas Key Image 2

This project  is a part of a much larger project. To see the full project, please visit
Graphic Assets used in final design
I started with a simple and quick sketch done with a stylus on my phone, and vectorized the line work. I wanted to go for a calm and meditated composition, contrasted with complex and dense linework. 

During the vectorization process I began to like the minimalism and clarity of pure line work, and decided to stick with it. 
I references real mushrooms and mushroom creatures of my own for the alien parts. The robot casing is an asset from the previous assignment.
I felt very strongly about the yellow background once I put it there. It felt bold, and this yellow is symbolically was significant to my world as well.
But as I went along, I wanted to be sure, and made sure to try different options. 
The size of the icons and extra text was originally way too large, the cutout feeling of the moving icons felt awkward, and my main title felt a bit unloved. ​​​​​​​
The evolution of hooks
The Uncanny Atlas Key Image
Published:

The Uncanny Atlas Key Image

Published: